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"Mind Sports Game-XIX" is an interactive timed game in which teams follow a pre-planned route, with each point marked on the map, and progress depends on solving a thematic task.
The game was attended by 35 teams from all faculties, with a total of 175 people:
- from the Faculty of Agricultural Technology - "Garden Gnomes and Denis", "Young Selection", "Civil Defense", "Clockwork Orange", "Horror in a Skirt", "Dima Maslennikov's Team";
- from the land management faculty - "Cadastrophe", "Land builders", "Children of ADA", "Chernogolovka", "Let's do it tomorrow", "Respecting time", "Persian carpets with curls";
- from the Faculty of Economics - "Liza Zinchenko Fan Club", "Space Managers", "Destination Team", "Emae", "Astral", "Chipmunks";
- from the Faculty of Agrochemistry, Soil Science, Ecology, Nature Management and Water Use - "TBshki", "Trigruppariada", "Siberian Roe Deer";
- from the Faculty of Technical Services in the AIC - "Absorbent", "Meow";
- from the Faculty of Veterinary Medicine - "Speedrunners with FVM", "5 cripples", "Armored personnel carriers", "Ghostbusters", "Critics", "Shaash", "Skrepyshi", "Halva", "New generation specialists";
- from the Faculty of Animal Science, Commodity Science and Standardization - "They Forgot to Feed the Skeleton in the Closet", "Pushkin Divas".
The game lasted 3 hours and included 9 thematic stations.
One of the stations was dedicated to the characters of A.P. Chekhov's "Ward No. 6." The children, along with Professor Andrei Efimovich Ragin, used lemon and iodine to decipher the encrypted prescription of Gromov's patient. At the Queen of Spades station, the participants helped the young officer Herman solve the mystery of three cards in order to free Lizochka from captivity. In the next task, the teams, with the help of the heroes from A.S. Pushkin's "The Tale of the Dead Princess and the Seven Knights," searched for a way out of the dark cave. In the room where Rodion Raskolnikov committed his crime, the boys looked for evidence of what had been done. Together with Andrei Dubrovsky, students solved the mystery of the master Kiril Petrovich Troekurov by deciphering a secret note using a literary device – an anagram. At the Dead Souls station, the participants, with the help of the silent souls of the peasants, helped Pavel Ivanovich Chichikov find a way out of the provincial town of "city NN". From above, the demon surveys his evil deeds, as Princess Tamara cries and worries about her fiancé, who needs to be saved from robbers - this is the picture that the participants observed at the "Demon" station ( M.Yu. Lermontov ). The students unraveled the mystery of the robbers and thwarted the plans of the treacherous demon.
Which of the participants managed to complete the entire route the fastest and find answers to all the riddles?
Following the game, the prize places were distributed as follows:
1st place - team "Dima Maslennikov's Team"
2nd place – team “Children of ADA”,
3rd place – team “Fan Club of Liza Zinchenko”.
We thank the Student Council, SOOPR (student law enforcement squad), SMS (Student Media Service), and the "Globus" VC (volunteer center) for organizing such a wonderful event!
Finally, let's see what the participants of the game remembered.
Team "TBshki" :
"On November 13, we took part in an exciting event organized by our educational institution. We would like to share our impressions and thank the organizers for this wonderful event! First of all, it is necessary to note the excellent organization. All stages of the game were well thought out and well prepared. We connected a specially created bot for moving between stations, which allowed us to quickly understand the rules and start the adventure. The tasks were diverse and interesting: from logical puzzles to physical challenges. This allowed each participant to showcase their strengths and contribute to the team's success. The atmosphere was incredible! We laughed, discussed strategies, and supported each other. This really brought us closer as a team and created a spirit of unity. It is also worth noting that the game contributed to the development of teamwork skills and creative thinking. We learned to interact better with each other and find unconventional solutions. Overall, it was an amazing experience that left many positive emotions. We hope that such events will be held in the future, as they not only entertain but also help us get to know each other and our university better. Thank you to the organizers for this unforgettable day!"